Escrow
Protected Tebex delivery for production servers. Best for quick installation and secure releases.
Choose EscrowSelect the version that fits your server. If a matching version exists in the catalogue, the button will take you directly to it.
Protected Tebex delivery for production servers. Best for quick installation and secure releases.
Choose EscrowFull source access for deeper customization, edits, and custom integrations on your RedM server.
Choose Open Source
RanchWork Camp System RanchWork Camp System is an advanced persistent camp system for*RedM,built for VORP Core and RSG Core. Players can create their own camps, manage members, assign roles, place camp props,use separate storage chests, open wardrobe props,and keep their camp saved even after server restarts. This system is designed for roleplay servers that want a clean,immersive, and fully configurable camp experience with a western-themed custom NUI. Main Features - VORP Core support - RSG Core support - oxmysql support - Persistent player-owned camps - Camps stay after server restart - Camp creation with configurable item - Western-themed custom NUI - Native prompt interaction system - No target system required - Camp placement preview system - Progressbar support - Camp setup animation - Optional cinematic camera - Member invite system - Owner, co-owner, and member roles - Configurable role permissions - Member-only camp blips - Camp logs - Rename camp support - Delete camp support through NUI - Turkish and English language support - Full lang.lua localization support Build System Players can build and decorate their camps with item-based props. Included examples: - Small chest - Medium chest - Large chest - Wardrobe - Small camp fire - Large camp fire - Stew pot fire - Standard tent - Small tent - Medium tent - Large tent - Trader tent - Bounty tent - Canvas shade - Bedroll - Camp bed - Native bed - Camp table - Log bench - Camp chair - Hitching post - Standing torch - Lantern - Water barrel - Wash tub - Shooting target - Skull post Every buildable object requires its own configured item. Storage System Every placed chest creates its own separate inventory. Supported chest types: chest_medium chest_large
Each chest can have a different weight capacity.
Example:
Config.Chest.WeightByType = {
chest = 200,
chest_medium = 350,
chest_large = 600
}Each chest has a unique storage ID:
brb_camp_chest:<campId>:<propId>Chests cannot be removed while they are not empty.
Players can place a wardrobe prop inside the camp and use it to open the outfit changing menu.
Supported through configurable wardrobe resource/event settings.
Framework can be selected from config:
Config.Framework = 'vorp'or
Config.Framework = 'rsg'Language can be changed from config:
Config.Language = 'en'or
Config.Language = 'tr'Notifications, prompts, progressbar text, NUI text, prop labels, item labels, and descriptions are handled through lang.lua.
Real feedback from RedM communities using Ranchwork scripts in production.
Clean setup, fast support, and the scripts feel polished enough for a live economy server.
The open source option made it easy for our developers to customize everything to our roleplay style.
Good documentation, quick Discord replies, and the resource worked smoothly after install.