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[MLO] Blackwater City Hall | Two-storey civic interior with courtroom and town squareProduct details

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A two-storey civic interior built inside Blackwater's city hall, with an 1899 town square in front of it. It is a real interior (MLO) that the game recognises: walk in through the front doors, and see inside from the street through the windows. A grand reception hall, clerks' offices, records and archive, a wedding hall, a courtroom with judge's bench and jury box, the mayor's office and a meeting room. Every chair can be sat on.

https://www.youtube.com/watch?v=-UxFo881H6E


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What's inside

Ground floor

  • Reception hall, two storeys high: coffered ceiling, two crystal chandeliers, checkered marble floor and a Persian rug
  • Two red-carpeted staircases with brass stair rods, up to a gallery and a balcony on two columns
  • Walnut reception desk with a dark marble top, swivel chair, green-shaded desk lamp and papers
  • Red velvet drapes to the floor on the arched windows, grandfather clock, two large paintings, benches and palms
  • Clerk's office: public counter with brass bars and teller windows, four antique desks with Thonet swivel chairs, cabinets and a waiting bench
  • Tax & collections office: three desks with visitors' chairs and two full bookcases
  • Records room: counter, four desks, two glass vitrines and a bookcase
  • Archive: four rows of shelves holding 144 rows of books and ledgers, reached only through the records room
  • Wedding hall: double doors, three rows of chairs on each side, an aisle runner, candlesticks, palms and drapes

Upper floor

  • Courtroom across the whole west wing, its ceiling raised under the roof with a coffered centre
  • Judge's bench on a raised dais with the judge's chair, gavel, lamp and ledger
  • Witness stand with steps, clerk's desk, two counsel tables and benches for the public
  • Jury box with two stepped rows and 12 chairs, open at one end so jurors can walk in and sit down
  • Mayor's office: large Italian desk, Victorian settee with side tables, a seating corner with two armchairs, globe, two glass vitrines, bookcase and painting; reached only through the secretary's office
  • Secretary's office: desk, two cane settees and a grandfather clock
  • Meeting room: table for 10 with room to walk round it
  • Gallery with a bench, console and candlestick

Town square (56 × 30 m, in front of the building)

  • Four lawns with dark timber edging and white picket fences, two cottonwood trees in each
  • A stone fountain in the middle of a flagstone plaza, with 8 Victorian benches facing it
  • 8 more benches along the walk facing the lawns, street lamps that light up at night (19:00–06:00), urns, bins, hitching posts and a water trough
  • The ground follows the real terrain, the game's grass and weeds are cleared from the paths, and everything in the square has collision

Features

  • A real MLO interior inside the game's own building; windows seen from inside, clean glass
  • The game's own doors that push open like any building door, Saint Denis double doors at the entrance
  • Every door leaf has its own ID, so door-lock scripts (e.g. vorp_doorlocks) can lock the rooms you want
  • 25 lights from the chandeliers, desk lamps and gallery, drawn by the script; brightness and range in config.lua
  • 132 places to sit, inside and in the square: walk up to a free chair, bench or sofa and press E; B to stand up
  • Walls in cream plaster with box panels over a dark oak wainscot; oak and herringbone parquet floors; marble thresholds; coffered ceilings and door crowns
  • 31 furniture pieces made for this interior, with free BlenderKit and Poly Haven models
  • Standalone: no framework needed