A doctor's office built inside Blackwater's old mortuary. It is a real interior (MLO) that the game recognises: walk in through the front doors, and see inside through the shop windows. Laid out after the doctor's office in Valentine: a waiting room and dispensary with apothecary shelves, an examination room with the game's own treatment bed, and the doctor's own office. The façade gets a new painted sign.
https://www.youtube.com/watch?v=C5HMjhqop9M
What's inside
Waiting room and dispensary
- Waiting area with two benches, a lamp table, two Victorian chairs, a Persian rug, a grandfather clock and paintings
- Walnut dispensary counter with a dark marble top: horse medicines, a bell, medicine scales, a ledger, papers and an oil lamp
- Apothecary shelves filling the wall behind the counter: cabinets with marble tops and brass knobs below, four shelves between pilasters above, crowned with a frieze and cornice
- Blue-banded porcelain apothecary jars and amber, green, cobalt and smoked bottles, most with paper labels
- Medicine bottles in both shop windows, facing the street
Examination room
- The game's own treatment bed in the middle
- Instrument cabinet: drawers with brass pulls below, two glass doors above, steel instruments and bottles on enamel shelves
- Doctor's scale, wheelchair, gilt mirror, glass vitrine and a chest of drawers
- Instrument tray with scalpels, a bottle and a syringe at the foot of the bed; the doctor's chair and a stool
The doctor's office
- A large desk with a green-shaded double lamp, books and papers, a swivel chair and two visitors' chairs
- Bookcase, filing cabinet, grandfather clock, globe, paintings and a rug
Features
- A real MLO interior inside the game's own building; shop windows and the transom over the door seen from inside, clean glass
- Sage green damask wallpaper over a dark oak wainscot, cream plaster in the examination room, oak floors, picture rails, cornices and ceiling roses, marble thresholds
- No footprints or other marks on the floor
- Blackwater sheriff's office double doors at the entrance and saloon doors inside; they push open like any building door
- Every door leaf has its own ID, so door-lock scripts (e.g. vorp_doorlocks) can lock the rooms you want
- 8 lights from the hanging lamps and desk lamps, drawn by the script, also seen through the windows at night
- 12 places to sit: walk up to a free bench, chair or stool and press E; B to stand up
- New façade: "MORTUARY" becomes "DOCTOR" and the band below reads "RANCHWORK PHYSICIAN & SURGEON.", painted in the sign's own weathered style; the coffins by the door are gone
- The butcher's half of the building is left exactly as it is
- Standalone: no framework needed